Fire

"Fire is a spell meant for direct injury. It is the easiest spell to build for doing raw damage."

The fire sigil is the first sigil given to The Dragon by Roth, it can be used to created a Flamethrowing Ray , a Lobable Firebomb , Molten Pools. The effects that these spells cause is chosen by the Augment added to it, the augments are as follows. If enough Apocalypticals are caused, The Dragon will charge a special Sigil Power, which will be cast with the next Nova Spell.

Destruction Adds hard-hitting direct damage that may briefly stagger an enemy. More Destructiuon increase the damage further; adding Control improves the odds of staggering; adding Mastery makes critical hit bonus even more effective on targets with Mastery applied to them.

Control Ignites the target with caustic fire damage, burning them over time. Adding Destruction increases the burn damage. Burning enemies who fall under the Control effect of another spell apply some of the burn damage immediately; more Control also increases the duration of the burn. Mastery makes the critical hit bonus more effective on targets with mastery already applied.

Mastery Increases the mastery applied, and makes the target Molten. The Molten condition does no additional damage to the initial target, but afflicts nearby targets with heat damage. Destruction increases the damage inflicted by the Molten aura; Control increases the duration of the Molten aura; Mastery increases the amount of Mastery applied per cast.

Sigil Power Tags an enemy on an Apocalyptical hit. A tagged target's death can fuel the Sigil, allowing the player to create a fire wall with the cast of a charged Nova or Galvanized block.

 Gallery  Destruction