Phase

"The Phase Sigil warps space and even time around the target. It may translocate an enemy, or tear him apart with the forces of distortion."

The Phase Sigil is the last sigil available to The Dragon, it can be used to translocate, teleport and stop enemies in their tracks with stasic fields. The effects that these spells cause is chosen by the Augment added to it, the augments are as follows. If enough Apocalypticals are caused, The Dragon will charge a special Sigil Power, which will be cast with the next Nova Spell .

Destruction Does a moderate amount of direct damage, and translocates the target to another location. If the target is in a distortion field when translocated, it is teleported and any spells stored in the field are applied in set intervals. If these spell hits kill the enemy, the caster enters Rift Mode; if not, its health returns to its prior level before the teleport. Add Destruction to increase the amount of direct damage. Add Control to increase translocation and teleportation duration. Add Mastery to increase mastery consumed.

Control Traps the target in a distortion field. While the distortion field is active, it absorbs and stores any spells that hit the target. Add Destruction to increase the critical effect of stored critical spells. Add Control to increase the distortion field's duration. Add Mastery to increase the mastery consumed.

Mastery Applies mastery; deals direct damage only while the caster is in rift mode. Applies a Phase Anomaly to targets. Upon an affect target's death, extends the caster's rift mode if active. Add Destruction to increase damage in Rift Mode. Add Control to increase. the Rift Mode time on a target's death. Add Mastery to apply more mastery.

Sigil Power Tags enemies on an Apocalyptical hit. A tagged enemy's death fuels The Sigil, allowing The Dragon to create Spirit Armour which protects against status effect attacks such as Slow or Stun.

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